Class Descriptions

Dey Hall

Dey Hall, 135 South Road

Most SEI 2017 sessions will be in Toy Lounge, Dey Hall. For information about accessibility to campus buildings (ramps, elevators, etc.), consult this map.

Computers will not be available, therefore attendees will need to bring their own laptops.  

Please Note:  For the Embedded Metadata portion of the workshop, click here for handouts and software instructions.

Tuesday, June 6

Welcome, Introductions and Keynote by JJ Bauer

JJ Bauer, University of North Carolina Visual Resources Curator and Co-Investigator for the grant project Learning from Artists’ Archives: Preparing Next Generation Art Information Professionals through Partnerships with North Carolina’s Artists’ Archives will kick things off with an inspiring look at a partnership between UNC’s School of Information and Library Science (SILS) and the Art Department’s art history program dedicated to long-term preservation of artists’ archives.

Intellectual Property Module. part 1

Understanding copyright, fair use, and licensing in regard to the educational use of images is essential to successful VR practice. This session includes an update on Fair Use, new case law that may impact the use of images for education, specific digital and web issues, a vocabulary for professional use.

Location: Toy Lounge, Dey Hall
Instructor: Nancy Sims, University of Minnesota

Intellectual Property Module. part 2

Delve deeper into copyright issues specific to the cultural heritage and visual resource fields by looking at rights and reproductions guidelines, established standards, and emerging best practices. Learn from a case study on managing the copyright status of collection assets using digital asset management to retain and supplement rights information in the metadata of image files.

Location: Toy Lounge, Dey Hall
Instructor: Anne Young, Indianapolis Museum of Art

Let’s Get Practical: IP and Image Rights Case Studies

Real-world examples of copyright and intellectual property rights challenges will be examined to engage the participants in active learning. Through discussions of real-life dilemmas, the students will learn how to approach and solve problems as they interact with their peers through debate, presentations, and ad hoc role plays. Instructors will provide case studies for discussion. Participants are also asked to provide questions in advance to discuss with the group and the experts.

Location: Toy Lounge, Dey Hall
Instructors: Nancy Sims, University of Minnesota; Anne Young,Indianapolis Museum of Art

Wednesday, June 7

Digitization Basics

SEI 2016 Classtime

SEI 2016 Classtime

Knowing the elements of a digitization project is essential to planning for the scope of your project, adequate staffing, necessary equipment purchases, writing a grant, or signing a contract. This session will cover scanning specifications and considerations for originals of a variety of materials, OCR and image clean-up, recommended hardware and software for in-house digitization, and how to assess out-sourcing options. You’ll establish a foundational vocabulary and get grounded in new practices or refresh your current knowledge.

Location: Toy Lounge, Dey Hall
Instructor: Lisa Gregory, University of North Carolina Libraries

Metadata for Cultural Heritage Materials

Addressing the variety of original materials and associated multimedia digital forms, this session will delve into creating and managing technical, descriptive and administrative metadata, selection of appropriate schema, crosswalks, and metadata cleanup.

Location: Toy Lounge, Dey Hall
Instructor: Greta Bahnemann, University of Minnesota

Embedded Metadata

This workshop examines how metadata is embedded into digital image files, the tools used for reading and writing it, and how metadata can be used effectively for data acquisition, in workflow management, and to support the exchange of information through delivery of image assets complete with embedded content.

Through hands-on exercises, participants will learn how to create, edit, export, and import metadata for single files and image file batches using Adobe Bridge.  Before this session, please download the necessary folders and software to your laptop.

Location : Toy Lounge, Dey Hall
Instructor: David Riecks, Owner,, and independent metadata consultant

Let’s Get Practical: Metadata Open Session

Instructors will present case studies for discussion, and participants will be given a chance to reflect on how the lessons relate to personal experiences in home institutions. Students will also have an opportunity for hands-on exploration of applications, hardware, and practices discussed in the day’s sessions.

Location: Toy Lounge, Dey Hall

Instructors: Greta Bahnemann, University of Minnesota; David Riecks, Owner,, and independent metadata consultant

Thursday, June 8

Introduction to Digital Asset Management

This session will introduce DAM, its concepts, and foundational elements. Digital Asset Management (DAM) consists of the management tasks and technological functionality designed to enhance the inventory, control, and distribution of digital assets (rich media such as photographs, videos, graphics, logos) surrounding the ingestion, annotation, cataloguing, storage, retrieval, and distribution of those assets for use and reuse. This session will provide a solid understanding of the core components of DAM success.

Location: Toy Lounge, Dey Hall
Instructor: Laura Fu, UNC Chapel Hill School of Media and Journalism

Getting a Digital Project Started

SEI 2016 Activity

SEI 2016 Activity

What does a digital humanities project look like? What comes first: the goal or the tool? How do you generate interest in and support for your project? This session will look at existing initiatives in digital art history and digital humanities and talk about what tools are available to you, what knowledge you need to get started, and where to look for help.

Location: Toy Lounge, Dey Hall
Instructor: Justin Schell, University of Michigan Library

Let’s Get Practical: Reverse Engineering Digital Humanities Projects

Have you been eyeing an existing digital humanities project, wanting to do something similar with your own collections? Come ready with examples to ask, “How did they make this?”* Are you looking at projects based on open source products or in-house programming? Can you re-use elements of an existing project? How do you get your metadata ready for DH tools? What kind of team was in place for a model project you’ve read about? Where did funding come from? Answers to all of these kinds of questions can be found with some examination and detective work and help you understand how to get started on your own DH projects.

*This is in homage to DH professor Miriam Posner and her popular blog series, “How did they make that?”

Location: Toy Lounge, Dey Hall
Instructors: Will Shaw, Duke University; Justin Schell, University of Michigan Library

Friday, June 9

SEI Un-conference

After a week of instruction and community building, take the opportunity to share a budding idea for a project or appeal for a deeper dive into a new skill. Following unconference form, attendees will propose sessions, vote, and create a schedule for the last session. SEI chairs and a selection of instructors will be on hand to participate, too.

Location: Toy Lounge, Dey Hall
Instructors: Laura Fu, University of North Carolina; Julie Rudder, University of North Carolina Libraries; Will Shaw, Duke University; Justin Schell, University of Michigan Library

On Break

SEI 2015: Taking a Break

group discussion

SEI 2013: Group Discussion

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